Call of Duty games shouldn’t be expected to be perfect products at launch, even if they go through public alpha and beta testing. Tweaking the balance of weapons, fortifying servers and addressing visual glitches is a process that developers often take months to iron out post-release.
Maybe it doesn’t need to be that way, but it’s the reality of the business that users have become used to.
So, it’s not a surprise that Call of Duty: Black Ops Cold War has encountered several major problems in its first week on the market. Activision servers have struggled to handle a massive influx of players, and in-game bugs have been commonplace.
One shortcoming people have been universally vocal about following Friday’s launch is the peculiar lack of lighting on many Black Ops Cold War maps, which has made opponents sitting in dark corners almost invisible. Call of Duty has long grappled with campers and doesn’t need another component to its game catering to those players. The lack of visibility is something critics hope will be addressed in an upcoming patch.
What is visibility lmao from r/blackopscoldwar
Below are some of the things people are saying on social media about enemies hiding in plain sight:
My only major problem so far. I’m really enjoying this but the character models are extremely unnoticeable. I remembered this being a problem in BF5 too and I loved how they fixed it by adding lighting to characters. from r/blackopscoldwar
Is it just me or is it actually really hard to see people? from r/blackopscoldwar
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